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Senior Artisan: To be discussed with Kai - But choose their area independently (impacts skills - see below)įriend or Ally: To be discussed with Kai - But choose their area independently (impacts skills - see below)Įnemy or Rival: To be discussed with Kai - But choose their area independently (impacts skills - see below) Plus the parents are often allies of the mice, which can come in handy during work. Parents: What were their occupation, where do they live? Nearly all mice take up either their mother or father's occupation and practice these skills even while working as a guard. Known for its scientists, medicine and scent concoctions One of the oldest cities and home to one of the two mines in the Territories.Ī once prosperous city, known for its medicinal moss.Ī busy little port town between Darkwater and RustleafĪ simple town known for its delicious drinks! If your character is not that connected to his town. You get to pick either one of the skills, that you start with 2 in, or the trait (for free) or this can be traded for 1 free skill point to be placed in any skill. Most of the guard come from Lockhaven (the guards HQ fortress) Sprucetuck, Barkstone, Ivydale, Copperwood, Port Sumac, Shaleburrow and Elmoss, which all have their own cutlture and feel. Home: Pick the home townstead or location for your mice. But not limited to these sounding namesĪge: A mice can be inducted in the guard as early as 14, they officially become guard mice at the age of 18 (normally) and most retire before the age of 60įur Color: Five most common are Black, Blonde, Grey, Red and the most common: Brown Name: - These tends to be Old-English sounding names, Liaem, Saxon, Kenxie, Sadie, etc. Rulebook, character sheets, conflict resolution forms etc.
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Should be noted that this process differs some from how we did it in Salisbury, the versions below is more in line with how it is intended, but in Salisbury I ran a simplified version, since we had such a large and mixed group.
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